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FIFA is a Different Game after Patch
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Does anybody else feel that post patch FIFA is a different game altogether?

I'm in Div 2, and need a couple of points from 5 games to stay in the division. 3 games in, and I have not scored a single goal. Perhaps this is because I came up against strong squads, but the game just feels off. I feel like I have to relearn and adjust to the game. By the way, welcome to our site, you may find free fifa 17 coins when you look through our site.

I see them cutting out older gen. In software when you have to account for multiple systems where the older system cannot do what the newer system does. This is done through what devs call "shims." For example, instead of an arbitrary example I would make up between the PS3 and PS4 lets look at something else. Internet Explorer and web development. Now, as we know, there are many iterations of IE. 

But when you are making a webapp for the latest version you have to account for those viewing the website on older versions. For example, let's say that the newest version of IE supports the ability for a user to click a button and have data streamed into whatever form they are on seamlessly. Great, this all works in the version of the code you have created but it only works in IE11. In the lower versions this seamless data streaming doesn't work that way. So you write a shim. Something that informs the program to use a different piece of code when that button is hit. So instead of a seamless injection you might have a page reload.

That's just a small example. But lets think about some possibilities on the PS3 and PS4. Let's say the PS4 can hold more information in memory. Which is true. Think of memory and the hard drive as a library analogy. You are in the library studying for a subject. You don't go to the shelves and pick out one book, bring it back to the table and put that book back to grab another. You grab all of the books you find relevant to the subject and put them on the table. This way you can easily grab what book you need at the current time without walking all the way to the shelves. Memory is like the table you are working at and the hard drive/storage is like the shelves.

On the PS3 you have a smaller "table" than you do on the PS4. On the PS4 the memory might allow the code for dynamic calculations to be stored and updated quickly for the entire team. This way when a new event occurs the calculation can be performed almost instantly, the info is right there. The PS3 might only be able to load in memory the current values of all of the players but the calculations for dynamic actions needs to be retrieved every time something happens. Well, this introduces latency to a dynamic method. You need the result right away but the physical processing time might surpass when the result is expected. So devs might write a shim. On offense only offensive calculations are loaded. On defense only defensive calcs loaded. This might cause issues still through a quick change of possession causing calculations not to occur as quickly.

The devs essentially use default actions or basic simple calculations if those dynamic calcs won't return. This is just a guess. A shot at an example explaining why there might be some differences between system generations.

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